Why are VirtualParks panoramas rectilinear?
A: While I've shot cubic panoramas, I tend to prefer the natural appearance
of rectangular panoramas when printed or viewed online. The human eye has
a bias towards horizontal viewing I think. The extra time to shoot vertically could
be spent enjoying going further down the trail.
What happened to the maps that used to be here?
A: See this page
How much time does it take to build panoramas of this quality?
A: When shooting with film, each 360 panorama could take as much as 8-10 hours
to scan, cleanup scans in Photoshop, stitch, clean up the stitch in Photoshop,
and export to a flat image, then build a VR. Now with digital cameras ever-growing
pixel count, a few hours can be saved scanning but if you want the highest quality,
expect to spend a few hours getting a panorama built. The stitching process for
12-16 very sizable images is probably not any faster than it was years ago
when no one scanned very large images because PCs couldn't handle the size.
Which stitcher do you use?
A: If it is a scene that seems promising, I try several stitchers to see
which one handles the particular challenge of that place and time the best.
I used to use QTVRAS but it has not been updated in over ten years.
This lake scene was captured on film while resting along the way to
Lake Ediza, on a very long summer day. Being at the lower end of the lake,
quite a few people walked by while I was here.
For a different panorama every day, visit VRlog.com, which works in all popular browsers and supports fullscreen viewing and WebVR.